Unfortunately, Tactics give players so much choice that they begin to slow an otherwise fast-moving game. They note the difficulty of adding historical flavour to a high level game, and see the Tactics in Rommel as Sam Mustafa’s way of providing it.
Artillery in scw axis history forum tv#
What I’m looking out for now is a much higher, Operational level, game but as far as I'm concerned, it must come with a range of ready-made scenarios to attract my commitment. Further to my last post, Little Wars TV also have a pretty astute review of Rommel here. If there was a local group of people keen to pursue it I’d give it another go, but I don’t have the energy and don’t see the point of going out on a limb when there are so many easier avenues to pursue.
Artillery in scw axis history forum full#
It looked full of promise, but those negatives just stack up in a crushingly large heap. Preservation forum, please no altered military surplus rifles or discussions on altering in. So here we have a game that has failed to attract any other local champions, is only half done because it lacks scenarios, is effectively unsupported unless you want to surrender your life to Facebook, and would be better played at a totally different level from the one intended. (2) Sam's publishing venture, Honour, used to have a proper forum where scenarios could be presented and rules discussed, but this was subsequently replaced by a private Facebook group, another bad decision and a complete barrier to anyone who doesn’t want any FB involvement. Sam Mustafa has not provided many scenarios for Rommel, relying instead on players to produce their own. (1) IMO the success of high-level rules depends as much on the availability of historical scenarios as it does on the rules themselves. Notwithstanding the attraction of this option I remain unmotivated for a number of other reasons. As you will see, the changes required were absolutely minimal and are contained in just a few sentences. You can get the scenario and the rule revisions under 'Free Stuff' once you have signed up. In LWTV’s D-Day game they took things up a level so the companies became battalions. They require you to have lots of stands, and they limit your ability to play large battles. The companies are little more than strength markers. Sam’s decision to make the basic unit a company rather than a battalion was in my opinion extremely disappointing. Just remember this ability doesn't stack and each artillery only supports one infantry (unless you have a tech breakthrough which increases this).
Unfortunately, Tactics give players so much choice that they begin to slow an otherwise fast-moving game. Heavy gun batteries that can support infantry attacksArtillery description An unknown WW1 artillery piece Artillery's ability to support infantry on attack is its main 'selling point' improving the hit odds of a single friendly infantry. Further to my last post, Little Wars TV also have a pretty astute review of Rommel here.